![]() ![]() It’s not the graphics and textures, trust me. How can they make a game that’s 35GB in size? I’ve heard people say “It’s the textures and all the cool graphics!” I’ve played it on high, with all the DirectX 11 features turned on and set to high. This already had me wondering what the hell Rockstar were playing at. I’d heard beforehand that it was going to be 35GB in size (WTF!). I purchased Max 3 (the kids call it MP3, but I refuse to because an mp3 is a compressed audio file, not a game.) the week it was released. Period! Let’s start off at the beginning of the story. So, Max Payne 3? I’ll say it now just, so the bar is set, it’s the buggiest, most poorly quality controlled, half-assed embarrassment I have ever had the misfortune of playing. ![]() Then I had to wait for all 35GB of it to download (also more on that in a bit), then I had to play it. You see, I’m late this week, because I was waiting for Max Payne 3 to get patched up, so I could actually play it (more on that shortly). I do have to say I wish it was worth it, but it wasn’t. ![]() I know I’m late this week but there has to be a first for everything I guess. ![]()
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